Files
FNGameProj/Source/FortniteGame/Private/FortScriptedAction.cpp
T
2024-03-03 23:44:39 +01:00

26 lines
697 B
C++

#include "FortScriptedAction.h"
void AFortScriptedAction::GetParams(FFortScriptedActionParams& Params) {
}
void AFortScriptedAction::Execute_Implementation(const FFortScriptedActionParams& Params) {
}
void AFortScriptedAction::CompleteAction(bool bRegisterActionAgain) {
}
bool AFortScriptedAction::CanExecute_Implementation(const FFortScriptedActionParams& Params) const {
return false;
}
void AFortScriptedAction::CancelAction(bool bRegisterActionAgain) {
}
AFortScriptedAction::AFortScriptedAction() {
this->ActionEnvironment = EFortScriptedActionEnvironment::FrontEnd;
this->ActionPriority = 0;
this->bAllowOtherActionsWhenActive = false;
this->bIsActive = false;
}