mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
37 lines
1.6 KiB
C++
37 lines
1.6 KiB
C++
#include "FortPlayerInput.h"
|
|
|
|
UFortPlayerInput::UFortPlayerInput() {
|
|
this->CampaignDefaultKBMPresetName = TEXT("ConfigKBM_Campaign");
|
|
this->AthenaDefaultKBMPresetName = TEXT("ConfigKBM_Athena");
|
|
this->CampaignKBMResetToDefaultPresetNames.AddDefaulted(2);
|
|
this->AthenaKBMResetToDefaultPresetNames.AddDefaulted(2);
|
|
this->DefaultGamepadPresetName = TEXT("ConfigG");
|
|
this->DefaultGamepadPresetNameAthena = TEXT("ConfigG_Athena");
|
|
this->DefaultGamepadPresetNameAthenaMobile = TEXT("ConfigG_Athena");
|
|
this->CustomGamepadPresetNameAthena = TEXT("ConfigCustom_Athena");
|
|
this->FortPlayerInputSettingsNames.AddDefaulted(16);
|
|
this->TouchLookAccelerationMultiplier = 1;
|
|
this->TouchBuildingMultiplier = 1;
|
|
this->TouchEditModeMultiplier = 1;
|
|
this->MotionYawAxis = EFortMotionYawAxis::Yaw;
|
|
this->TargetingMultiplier = 1;
|
|
this->ScopedMultiplier = 1;
|
|
this->GamepadTargetingMultiplier = 1;
|
|
this->GamepadScopedMultiplier = 1;
|
|
this->GamepadBuildingMultiplier = 1;
|
|
this->GamepadEditModeMultiplier = 1;
|
|
this->bInvertedPitchForMotion = false;
|
|
this->bInvertedYawMobile = false;
|
|
this->MotionTargetingMultiplier = 1;
|
|
this->MotionScopedMultiplier = 1;
|
|
this->MotionHarvestingToolMultiplier = 1;
|
|
this->GamepadMoveStickDeadZone = 1;
|
|
this->GamepadLookStickDeadZone = 1;
|
|
this->DesiredKBMPlayerInputSettings = NULL;
|
|
this->DesiredGamepadPlayerInputSettings = NULL;
|
|
this->InputActionTypeFriendlyNames.AddDefaulted(4);
|
|
this->InputActionGroupContexts.AddDefaulted(447);
|
|
this->InputActionGroupExemptFromAllModesCheck.AddDefaulted(45);
|
|
}
|
|
|