Files
FNGameProj/Source/FortniteGame/Private/FortPlayerControllerSpectating.cpp
T
2024-03-03 23:44:39 +01:00

227 lines
6.6 KiB
C++

#include "FortPlayerControllerSpectating.h"
#include "AthenaMarkerComponent.h"
#include "FortReplaySpectatorPawnBase.h"
#include "FortSpectatorThirdPersonPawn.h"
#include "HoverDronePawn.h"
#include "Net/UnrealNetwork.h"
void AFortPlayerControllerSpectating::ZoomIn(const float Val) {
}
void AFortPlayerControllerSpectating::UpdateReplayEvents(EPlayEventType Type) {
}
void AFortPlayerControllerSpectating::ToggleSpectatorHUD() {
}
void AFortPlayerControllerSpectating::SpectatorSpecialAction() {
}
void AFortPlayerControllerSpectating::SpectatorClearSavedCameraShots() {
}
void AFortPlayerControllerSpectating::SetShowVehiclesOnMap(bool bInShowVehiclesOnMap) {
}
void AFortPlayerControllerSpectating::SetShowPlayersOnMap(bool bInShowPlayersOnMap) {
}
void AFortPlayerControllerSpectating::SetShowBusPathsOnMap(bool bInShowBusPathsOnMap) {
}
void AFortPlayerControllerSpectating::SetNotificationsEnabled(bool bNewState) {
}
void AFortPlayerControllerSpectating::SetNewCameraType(ESpectatorCameraType NewCameraType, bool bReset) {
}
void AFortPlayerControllerSpectating::SetMapWeaponTracersEnabled(bool bEnable) {
}
void AFortPlayerControllerSpectating::SetFollowedPlayer(AFortPlayerState* NewPlayerToFollow) {
}
void AFortPlayerControllerSpectating::SetBlendType(EFortSpectatorBlendType NewBlendType) {
}
void AFortPlayerControllerSpectating::ResetCameraBoundsVolume() {
}
void AFortPlayerControllerSpectating::ResetCamera() {
}
void AFortPlayerControllerSpectating::ResetAllCameras() {
}
void AFortPlayerControllerSpectating::PlayerBecameRelevant(AFortPlayerState* FPS) {
}
void AFortPlayerControllerSpectating::OnRep_FollowedPlayerRemoteClientInfo() {
}
void AFortPlayerControllerSpectating::OnNextCameraMode() {
}
bool AFortPlayerControllerSpectating::JumpToHoveredActor() {
return false;
}
bool AFortPlayerControllerSpectating::IsValidToFollow(AFortPlayerState* FPS) const {
return false;
}
bool AFortPlayerControllerSpectating::IsPlayerInRelevancy(const AFortPlayerState* FPS) const {
return false;
}
bool AFortPlayerControllerSpectating::IsFollowedPlayerInBus() const {
return false;
}
bool AFortPlayerControllerSpectating::IsCameraBlending() const {
return false;
}
bool AFortPlayerControllerSpectating::IsAllowedChangeCamera() {
return false;
}
bool AFortPlayerControllerSpectating::HasBroadcasterToken() const {
return false;
}
void AFortPlayerControllerSpectating::HandleTimelineScrubbed(UWorld* InWorld) {
}
void AFortPlayerControllerSpectating::HandleSquadIdModeChanged(ESpectatorSquadIdMode SquadIdMode) {
}
void AFortPlayerControllerSpectating::HandleNewNotificationRequest(const FText& NotificationText, const FNotificationUISettings& NotificationSettings) const {
}
bool AFortPlayerControllerSpectating::GetShowVehiclesOnMap() const {
return false;
}
bool AFortPlayerControllerSpectating::GetShowPlayersOnMap() const {
return false;
}
bool AFortPlayerControllerSpectating::GetShowBusPathsOnMap() const {
return false;
}
UAthenaMarkerComponent* AFortPlayerControllerSpectating::GetMarkerComponent() const {
return NULL;
}
bool AFortPlayerControllerSpectating::GetMapWeaponTracersEnabled() const {
return false;
}
AFortPlayerState* AFortPlayerControllerSpectating::GetFollowedPlayer() const {
return NULL;
}
UFortSpectatorCameraComponent* AFortPlayerControllerSpectating::GetCurrentSpectatorCameraComponent() const {
return NULL;
}
EFortSpectatorBlendType AFortPlayerControllerSpectating::GetBlendType() const {
return EFortSpectatorBlendType::None;
}
TMap<FUniqueNetIdRepl, AFortPlayerStateAthena*> AFortPlayerControllerSpectating::GetAddedPlayersMap() const {
return TMap<FUniqueNetIdRepl, AFortPlayerStateAthena*>();
}
void AFortPlayerControllerSpectating::FullscreenMapZoom(float Value) {
}
void AFortPlayerControllerSpectating::FullScreenMapCursorStopDrag() {
}
void AFortPlayerControllerSpectating::FullScreenMapCursorStartDrag() {
}
void AFortPlayerControllerSpectating::FullScreenMapCursorMoved(const FVector2D& CursorWidgetLocation, const FVector2D& CursorDelta) {
}
void AFortPlayerControllerSpectating::FollowPrevTeamMember() {
}
void AFortPlayerControllerSpectating::FollowPrevSquadMember() {
}
void AFortPlayerControllerSpectating::FollowPrevPlayer() {
}
void AFortPlayerControllerSpectating::FollowPlayerByName(const FString& PlayerName) {
}
void AFortPlayerControllerSpectating::FollowNextTeamMember() {
}
void AFortPlayerControllerSpectating::FollowNextSquadMember() {
}
void AFortPlayerControllerSpectating::FollowNextPlayer() {
}
void AFortPlayerControllerSpectating::FollowLastDamagerOfViewTarget() {
}
bool AFortPlayerControllerSpectating::FollowHoveredPlayer() {
return false;
}
AFortPlayerState* AFortPlayerControllerSpectating::FindPlayerStateByUID(const FUniqueNetIdRepl& UID) const {
return NULL;
}
bool AFortPlayerControllerSpectating::CanRespawnAfterDeath() const {
return false;
}
void AFortPlayerControllerSpectating::BlendCameraPlacement(const FTransform InTransform, const FTransform InTargetTransform, const float BlendDuration, const ESpectateBlendEasing InEasing) {
}
bool AFortPlayerControllerSpectating::AreNotificationsEnabled() const {
return false;
}
void AFortPlayerControllerSpectating::AdjustNormalizedDistanceToPlayer(const float Val) {
}
void AFortPlayerControllerSpectating::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortPlayerControllerSpectating, FollowedPlayerRemoteClientInfo);
}
AFortPlayerControllerSpectating::AFortPlayerControllerSpectating() {
this->CurrentCameraType = ESpectatorCameraType::ThirdPerson;
this->CameraModeCycle.AddDefaulted(5);
this->ZoomThresholdForPlayerNames = 1;
this->SpectatorPostProcessMaterial = NULL;
this->SpectatorPawnBaseClass = AFortReplaySpectatorPawnBase::StaticClass();
this->ThirdPersonPawnBaseClass = AFortSpectatorThirdPersonPawn::StaticClass();
this->HoverDronePawnClass = AHoverDronePawn::StaticClass();
this->BattleMapPawnClass = NULL;
this->ARDronePawnClass = NULL;
this->MinimapIndicatorClass = NULL;
this->SavedCameraStates.AddDefaulted(9);
this->LastDamagerOfViewTarget = NULL;
this->HoveredActor = NULL;
this->FullScreenMapInputComponent = NULL;
this->LastKnownViewTarget = NULL;
this->CameraBoundsVolume = NULL;
this->ClampDroneToCameraBoundsVolume = false;
this->RelevancyZoneIndicatorClass = NULL;
this->RelevancyZoneIndicator = NULL;
this->ReplayContext = NULL;
this->MarkerComponent = CreateDefaultSubobject<UAthenaMarkerComponent>(TEXT("MarkerComponent"));
this->FollowedPlayerRemoteClientInfo = NULL;
}