mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
126 lines
4.1 KiB
C++
126 lines
4.1 KiB
C++
#include "FortPlayerControllerOutpost.h"
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#include "Net/UnrealNetwork.h"
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void AFortPlayerControllerOutpost::UpgradeBuildingByDefinition(UFortOutpostItemDefinition* OutpostBuilding) {
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}
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void AFortPlayerControllerOutpost::UpgradeBuilding(EOutpostBuildings OutpostBuilding) {
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}
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void AFortPlayerControllerOutpost::ToggleOwnerInPIE() {
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}
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void AFortPlayerControllerOutpost::ServerUpgradePOST_Implementation() {
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}
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bool AFortPlayerControllerOutpost::ServerUpgradePOST_Validate() {
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return true;
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}
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void AFortPlayerControllerOutpost::ServerUpgradeBuilding_Implementation(UFortOutpostItemDefinition* BuildingToUpgrade) {
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}
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bool AFortPlayerControllerOutpost::ServerUpgradeBuilding_Validate(UFortOutpostItemDefinition* BuildingToUpgrade) {
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return true;
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}
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void AFortPlayerControllerOutpost::ServerMoveItemToStorageVault_Implementation(const FFortItemEntry& NewlyStoredItem) {
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}
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bool AFortPlayerControllerOutpost::ServerMoveItemToStorageVault_Validate(const FFortItemEntry& NewlyStoredItem) {
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return true;
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}
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void AFortPlayerControllerOutpost::ServerMoveItemFromStorageVault_Implementation(const FFortItemEntry& NewlyCollectedItem) {
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}
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bool AFortPlayerControllerOutpost::ServerMoveItemFromStorageVault_Validate(const FFortItemEntry& NewlyCollectedItem) {
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return true;
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}
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void AFortPlayerControllerOutpost::ServerLeaveOutpostAsParty_Implementation() {
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}
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bool AFortPlayerControllerOutpost::ServerLeaveOutpostAsParty_Validate() {
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return true;
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}
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void AFortPlayerControllerOutpost::ServerDepositPOSTResource_Implementation(FGuid ItemGuid, int32 Count) {
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}
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bool AFortPlayerControllerOutpost::ServerDepositPOSTResource_Validate(FGuid ItemGuid, int32 Count) {
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return true;
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}
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void AFortPlayerControllerOutpost::ServerCleanUpOnExit_Implementation() {
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}
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bool AFortPlayerControllerOutpost::ServerCleanUpOnExit_Validate() {
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return true;
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}
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void AFortPlayerControllerOutpost::OnRep_PostDepositedResources() {
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}
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void AFortPlayerControllerOutpost::LeaveOutpostAsParty() {
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}
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bool AFortPlayerControllerOutpost::IsOutpostOwner() const {
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return false;
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}
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int32 AFortPlayerControllerOutpost::GetOutpostCoreLevel() const {
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return 0;
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}
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int32 AFortPlayerControllerOutpost::GetHighestEnduranceWaveReached() const {
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return 0;
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}
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void AFortPlayerControllerOutpost::GetBuildingUpgradeCostFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, TArray<FFortItemQuantityPair>& OutWorldItems, TArray<FFortItemQuantityPair>& OutAccountItems) const {
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}
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void AFortPlayerControllerOutpost::GetBuildingUpgradeCost(EOutpostBuildings OutpostBuilding, TArray<FFortItemQuantityPair>& OutWorldItems, TArray<FFortItemQuantityPair>& OutAccountItems) const {
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}
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int32 AFortPlayerControllerOutpost::GetBuildingMaxLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const {
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return 0;
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}
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int32 AFortPlayerControllerOutpost::GetBuildingMaxLevel(EOutpostBuildings OutpostBuilding) const {
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return 0;
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}
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int32 AFortPlayerControllerOutpost::GetBuildingLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const {
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return 0;
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}
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int32 AFortPlayerControllerOutpost::GetBuildingLevel(EOutpostBuildings OutpostBuilding) const {
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return 0;
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}
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void AFortPlayerControllerOutpost::DumpInventory() {
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}
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void AFortPlayerControllerOutpost::ClientOnOutpostRefundOccurred_Implementation() {
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}
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void AFortPlayerControllerOutpost::ClientOnBuildingLevelChanged_Implementation(UFortOutpostItemDefinition* UpgradedBuilding, int32 InLevelBeforeUpgrade) {
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}
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bool AFortPlayerControllerOutpost::CanUpgradeBuildingFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, bool bLog) const {
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return false;
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}
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bool AFortPlayerControllerOutpost::CanUpgradeBuilding(EOutpostBuildings OutpostBuilding, bool bLog) const {
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return false;
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}
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void AFortPlayerControllerOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortPlayerControllerOutpost, PostDepositedResources);
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}
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AFortPlayerControllerOutpost::AFortPlayerControllerOutpost() {
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this->BuildingBeingUpgraded = NULL;
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this->LevelBeforeUpgrade = 0;
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this->bOutpostRefundDialogPending = false;
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this->bIsOutpostOwnerInPIE = true;
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}
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