mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
89 lines
3.6 KiB
C++
89 lines
3.6 KiB
C++
#include "FortPlayerControllerAthenaXPComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortPlayerControllerAthenaXPComponent::QuestObjectiveUpdated(AFortPlayerController* Controller, const UFortQuestItemDefinition* QuestDef, FName BackendName, int32 CompletionCount, bool ObjectiveCompleted, bool QuestCompleted) {
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}
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void UFortPlayerControllerAthenaXPComponent::OnXpUpdated(int32 InCombatXp, int32 InServivalXp, int32 InBonusMedalXp, int32 InChallengeXp, int32 InMatchXp, int32 InTotalXp) {
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}
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void UFortPlayerControllerAthenaXPComponent::OnXPEvent(const FXPEventInfo& XPEvent) {
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}
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void UFortPlayerControllerAthenaXPComponent::OnRep_InMatchProfileVer() {
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}
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void UFortPlayerControllerAthenaXPComponent::OnRep_HasBRMatchReportCompletedProfileVer() {
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}
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void UFortPlayerControllerAthenaXPComponent::OnRep_bRegisteredWithQuestManager() {
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}
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void UFortPlayerControllerAthenaXPComponent::OnProfileUpdated() {
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}
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void UFortPlayerControllerAthenaXPComponent::OnMatchResultsReported(int64 ProfileRevision) {
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}
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void UFortPlayerControllerAthenaXPComponent::OnInMatchProfileUpdate(int64 ProfileRevision) {
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}
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void UFortPlayerControllerAthenaXPComponent::InitRestedXp() {
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}
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void UFortPlayerControllerAthenaXPComponent::HighPrioXPEvent_Implementation(FXPEventEntry NewHighPrioXPEvent) {
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}
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bool UFortPlayerControllerAthenaXPComponent::HighPrioXPEvent_Validate(FXPEventEntry NewHighPrioXPEvent) {
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return true;
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}
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void UFortPlayerControllerAthenaXPComponent::HandlePlayerLevelUp() {
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}
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void UFortPlayerControllerAthenaXPComponent::ClientQuestsUpdated_Implementation(const TArray<FFortQuestObjectiveCompletion>& PendingQuestChanges) {
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}
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bool UFortPlayerControllerAthenaXPComponent::ClientQuestsUpdated_Validate(const TArray<FFortQuestObjectiveCompletion>& PendingQuestChanges) {
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return true;
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}
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void UFortPlayerControllerAthenaXPComponent::ClientMedalsRecived_Implementation(const TArray<FAthenaAccolades>& Medals) {
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}
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bool UFortPlayerControllerAthenaXPComponent::ClientMedalsRecived_Validate(const TArray<FAthenaAccolades>& Medals) {
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return true;
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}
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void UFortPlayerControllerAthenaXPComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, EventArray);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, RestXP);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, bRegisteredWithQuestManager);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, CurrentLevel);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, TotalXpEarned);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, MedalBonusXP);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, SurvivalXp);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, CombatXp);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, MatchXp);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, ChallengeXp);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, HasBRMatchReportCompletedProfileVer);
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DOREPLIFETIME(UFortPlayerControllerAthenaXPComponent, InMatchProfileVer);
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}
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UFortPlayerControllerAthenaXPComponent::UFortPlayerControllerAthenaXPComponent() {
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this->RestXP = 0;
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this->bRegisteredWithQuestManager = false;
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this->CachedSeasonDef = NULL;
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this->CachedSeasonMatchXpBoost = 0;
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this->CurrentLevel = 0;
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this->PlayerXp = 0;
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this->TotalXpEarned = 0;
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this->MedalBonusXP = 0;
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this->SurvivalXp = 0;
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this->CombatXp = 0;
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this->MatchXp = 0;
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this->ChallengeXp = 0;
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this->HasBRMatchReportCompletedProfileVer = 0;
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this->InMatchProfileVer = 0;
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}
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