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24 lines
721 B
C++
24 lines
721 B
C++
#include "FortNavSystem.h"
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void UFortNavSystem::OnNavDataRegistered(ANavigationData* NavData) {
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}
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bool UFortNavSystem::IsNavmeshInRadiusInitialized(UObject* WorldContext, const FVector& TestLocation, float TestRadius) {
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return false;
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}
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UFortNavSystem::UFortNavSystem() {
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this->NamedNavmeshes.AddDefaulted(2);
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this->bAllowAutoRebuild = true;
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this->bRebuildOnInitialUnlock = true;
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this->bUsesStreamedInNavLevel = false;
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this->bUseStaticMeshLinks = false;
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this->bUseStaticWorldLinksDown = true;
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this->bUseStaticWorldLinksUp = true;
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this->bUseJumpLinkActors = true;
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this->bGenerateWallClimbLinks = true;
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this->DirtyAreasUpdateFreqInactive = 1;
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this->NavGraphData = NULL;
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}
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