mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
#include "FortInGameMapManager.h"
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#include "Net/UnrealNetwork.h"
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#include "Templates/SubclassOf.h"
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bool AFortInGameMapManager::ShouldShowMainMap() {
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return false;
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}
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void AFortInGameMapManager::SetCaptureLocation(const FVector& Location) {
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}
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void AFortInGameMapManager::SetActorBoundaryData(float UpperZ, float LowerZ, const TArray<TSubclassOf<AActor>>& ClassesToHide) {
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}
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void AFortInGameMapManager::ServerClearAllFog() {
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}
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void AFortInGameMapManager::ResetCaptureLocation() {
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}
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void AFortInGameMapManager::PaintOnFog(const FVector& WorldCoords, TEnumAsByte<EFortTeam::Type> Team) {
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}
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void AFortInGameMapManager::OnRep_MapData() {
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}
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void AFortInGameMapManager::OnRep_ClearAllFog() {
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}
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bool AFortInGameMapManager::GetStaticCaptureSetupComplete() {
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return false;
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}
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float AFortInGameMapManager::GetHeatmapMaskScale() const {
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return 0.0f;
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}
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UTexture2D* AFortInGameMapManager::GetHeatmapMask() const {
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return NULL;
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}
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AFortInGameMapManager* AFortInGameMapManager::GetCurrent(const UObject* WorldContextObject) {
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return NULL;
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}
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void AFortInGameMapManager::BroadcastExplorationEvents_Implementation(const TArray<FTeamMapExplorationEvent>& Events) {
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}
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FVector2D AFortInGameMapManager::BPWorldLocationToMapLocation(const FVector& WorldLocation, float InMapSize) {
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return FVector2D{};
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}
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void AFortInGameMapManager::AllowShowMiniMap(bool bAllowShow) {
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}
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void AFortInGameMapManager::AllowShowMainMap(bool bAllowShow) {
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}
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void AFortInGameMapManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortInGameMapManager, MapData);
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DOREPLIFETIME(AFortInGameMapManager, bClearAllFog);
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}
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AFortInGameMapManager::AFortInGameMapManager() {
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this->bClearAllFog = false;
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this->MapLayerSize = 0;
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this->SceneCaptureClass = NULL;
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this->SceneCaptureBlurryClass = NULL;
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this->MapMaterial = NULL;
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this->MapMaterialMID = NULL;
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this->MapOpacityWhenWalking = 1;
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this->OffsetZ = 1;
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this->IconVisibilityFogThreshold = 0;
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this->DelayBetweenDispersions = 1;
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this->ExploredRadius = 1;
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this->ExploredFalloffRadius = 1;
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this->SeenRadius = 1;
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this->SeenFalloffRadius = 1;
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this->VisibilityMaxGradient = 0;
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this->UnexploredOpacity = 0;
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this->MaxPercentageMapExplored = 1;
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this->MapExplorationThresholdPercentage = 1;
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this->LastMapExplorationThresholdPercentageReached = 1;
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this->MapCaptureMethod = EMapCaptureMethod::None;
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this->SceneCapture = NULL;
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this->SceneCaptureBlurry = NULL;
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this->FogMask = NULL;
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this->HeatmapMask = NULL;
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this->MapWorldScale = 1;
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this->MobileMapLocationFontSizeOverride = 0;
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}
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