Files
FNGameProj/Source/FortniteGame/Private/FortInGameMapManager.cpp
T
2024-03-03 23:44:39 +01:00

95 lines
2.7 KiB
C++

#include "FortInGameMapManager.h"
#include "Net/UnrealNetwork.h"
#include "Templates/SubclassOf.h"
bool AFortInGameMapManager::ShouldShowMainMap() {
return false;
}
void AFortInGameMapManager::SetCaptureLocation(const FVector& Location) {
}
void AFortInGameMapManager::SetActorBoundaryData(float UpperZ, float LowerZ, const TArray<TSubclassOf<AActor>>& ClassesToHide) {
}
void AFortInGameMapManager::ServerClearAllFog() {
}
void AFortInGameMapManager::ResetCaptureLocation() {
}
void AFortInGameMapManager::PaintOnFog(const FVector& WorldCoords, TEnumAsByte<EFortTeam::Type> Team) {
}
void AFortInGameMapManager::OnRep_MapData() {
}
void AFortInGameMapManager::OnRep_ClearAllFog() {
}
bool AFortInGameMapManager::GetStaticCaptureSetupComplete() {
return false;
}
float AFortInGameMapManager::GetHeatmapMaskScale() const {
return 0.0f;
}
UTexture2D* AFortInGameMapManager::GetHeatmapMask() const {
return NULL;
}
AFortInGameMapManager* AFortInGameMapManager::GetCurrent(const UObject* WorldContextObject) {
return NULL;
}
void AFortInGameMapManager::BroadcastExplorationEvents_Implementation(const TArray<FTeamMapExplorationEvent>& Events) {
}
FVector2D AFortInGameMapManager::BPWorldLocationToMapLocation(const FVector& WorldLocation, float InMapSize) {
return FVector2D{};
}
void AFortInGameMapManager::AllowShowMiniMap(bool bAllowShow) {
}
void AFortInGameMapManager::AllowShowMainMap(bool bAllowShow) {
}
void AFortInGameMapManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortInGameMapManager, MapData);
DOREPLIFETIME(AFortInGameMapManager, bClearAllFog);
}
AFortInGameMapManager::AFortInGameMapManager() {
this->bClearAllFog = false;
this->MapLayerSize = 0;
this->SceneCaptureClass = NULL;
this->SceneCaptureBlurryClass = NULL;
this->MapMaterial = NULL;
this->MapMaterialMID = NULL;
this->MapOpacityWhenWalking = 1;
this->OffsetZ = 1;
this->IconVisibilityFogThreshold = 0;
this->DelayBetweenDispersions = 1;
this->ExploredRadius = 1;
this->ExploredFalloffRadius = 1;
this->SeenRadius = 1;
this->SeenFalloffRadius = 1;
this->VisibilityMaxGradient = 0;
this->UnexploredOpacity = 0;
this->MaxPercentageMapExplored = 1;
this->MapExplorationThresholdPercentage = 1;
this->LastMapExplorationThresholdPercentageReached = 1;
this->MapCaptureMethod = EMapCaptureMethod::None;
this->SceneCapture = NULL;
this->SceneCaptureBlurry = NULL;
this->FogMask = NULL;
this->HeatmapMask = NULL;
this->MapWorldScale = 1;
this->MobileMapLocationFontSizeOverride = 0;
}