Files
FNGameProj/Source/FortniteGame/Private/FortGameplayMessageComponentBase.cpp
T
2024-03-03 23:44:39 +01:00

49 lines
1.3 KiB
C++

#include "FortGameplayMessageComponentBase.h"
#include "Net/UnrealNetwork.h"
void UFortGameplayMessageComponentBase::SetChannelId(const FGameplayTagContainer& NewChannelIds) {
}
void UFortGameplayMessageComponentBase::OnRep_ChannelIds() {
}
bool UFortGameplayMessageComponentBase::IsEnabled() const {
return false;
}
bool UFortGameplayMessageComponentBase::IsChannelIdSet() const {
return false;
}
FText UFortGameplayMessageComponentBase::GetMessageName() const {
return FText::GetEmpty();
}
FText UFortGameplayMessageComponentBase::GetMessageDescription() const {
return FText::GetEmpty();
}
int32 UFortGameplayMessageComponentBase::GetMessageChannelIndex() const {
return 0;
}
FText UFortGameplayMessageComponentBase::GetDisabledReason() const {
return FText::GetEmpty();
}
FGameplayTagContainer UFortGameplayMessageComponentBase::GetChannelId() const {
return FGameplayTagContainer{};
}
void UFortGameplayMessageComponentBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortGameplayMessageComponentBase, ChannelIds);
}
UFortGameplayMessageComponentBase::UFortGameplayMessageComponentBase() {
this->WeightOffset = 0;
this->EditWidget = NULL;
}