Files
FNGameProj/Source/FortniteGame/Private/FortEventLevelNavigationActor.cpp
T
2024-03-03 23:44:39 +01:00

56 lines
2.0 KiB
C++

#include "FortEventLevelNavigationActor.h"
#include "Components/StaticMeshComponent.h"
#include "Components/WidgetComponent.h"
void AFortEventLevelNavigationActor::UpdateBangState(FGameplayTag BangTacker, bool bShowBang) {
}
bool AFortEventLevelNavigationActor::HasPurchasedSeasonBook() const {
return false;
}
void AFortEventLevelNavigationActor::HandleMCPInventoryChanged(const TSet<FString>& TypesChanged, int64 ProfileRvn) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshInputTouchEnd(TEnumAsByte<ETouchIndex::Type> FingerIndex, UPrimitiveComponent* TouchedComponent) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshEndCursorOver(UPrimitiveComponent* TouchedComponent) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshClicked(UPrimitiveComponent* TouchedComponent, FKey ButtonPressed) {
}
void AFortEventLevelNavigationActor::HandleDisplayMeshBeginCursorOver(UPrimitiveComponent* TouchedComponent) {
}
UFortGameStateComponent_EventLevel* AFortEventLevelNavigationActor::GetOwningGameStateComp() const {
return NULL;
}
FFortEventLevelNavigationDisplayDetails AFortEventLevelNavigationActor::GetDisplayDetails() const {
return FFortEventLevelNavigationDisplayDetails{};
}
bool AFortEventLevelNavigationActor::CanCommitNavigationRequest_Implementation() const {
return false;
}
AFortEventLevelNavigationActor::AFortEventLevelNavigationActor() {
this->WidgetComponent_NavigationWidget = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent_NavWidget"));
this->WidgetComponent_CursorTargetPosition = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent_CursorTargetPosition"));
this->IndicatorWidgetClass = NULL;
this->CursorTargetWidgetClass = NULL;
this->DisplayMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CollisionMesh"));
this->bAutoClick = false;
this->bAlwaysHighliteOnMobile = false;
this->MobileHighlightStencilValue = 0;
this->bOverrideMobileMeshSize = false;
this->MeshSizeOverrideScale = 1;
this->CursorHoverHighlightStencilValue = 0;
}