Files
FNGameProj/Source/FortniteGame/Private/FortControllerComponent_ToxicityService.cpp
T
2024-03-03 23:44:39 +01:00

24 lines
1.0 KiB
C++

#include "FortControllerComponent_ToxicityService.h"
void UFortControllerComponent_ToxicityService::ServerSanitizeStrings_Implementation(const TArray<FString>& StringsToSanitize, int32 RequestID) {
}
bool UFortControllerComponent_ToxicityService::ServerSanitizeStrings_Validate(const TArray<FString>& StringsToSanitize, int32 RequestID) {
return true;
}
void UFortControllerComponent_ToxicityService::ServerSanitizeString_Implementation(const FString& StringToSanitize, int32 RequestID) {
}
bool UFortControllerComponent_ToxicityService::ServerSanitizeString_Validate(const FString& StringToSanitize, int32 RequestID) {
return true;
}
void UFortControllerComponent_ToxicityService::ClientReturnSanitizedStrings_Implementation(bool bSuccess, const TArray<FString>& SanitizedStrings, int32 RequestID) {
}
void UFortControllerComponent_ToxicityService::ClientReturnSanitizedString_Implementation(bool bSuccess, const FString& SanitizedString, int32 RequestID) {
}
UFortControllerComponent_ToxicityService::UFortControllerComponent_ToxicityService() {
}