mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#include "FortControllerComponent_MapDiscoverability.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UFortControllerComponent_MapDiscoverability::UndiscoverAllPois() {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::UndiscoverAllLandmarks() {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::UndiscoverAllAreas() {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::TeleportToAllLocations(float DelayBetween) {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::SetDiscoverStatusByTag(const FString& Tag, bool bDiscovered) {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::PlaylistLoadedStub(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::EventsReadyStub(const TArray<FString>& Events) {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::DiscoverAllPois() {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::DiscoverAllLandmarks() {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::DiscoverAllAreas() {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::CancelTeleportToAllLocations() {
|
|
}
|
|
|
|
void UFortControllerComponent_MapDiscoverability::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortControllerComponent_MapDiscoverability, DiscoveredData);
|
|
}
|
|
|
|
UFortControllerComponent_MapDiscoverability::UFortControllerComponent_MapDiscoverability() {
|
|
this->DiscoverabilityMPC = NULL;
|
|
this->bFlipYInput = true;
|
|
this->DiscoveryUnmaskUpdateRate = 1;
|
|
this->StencilMID = NULL;
|
|
}
|
|
|