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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "FortControllerComponent_HeldDeviceUsage.h"
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void UFortControllerComponent_HeldDeviceUsage::ServerUseBattleLabDevice_Implementation(const UFortBattleLabDeviceItemDefinition* DeviceItemDef) {
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}
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bool UFortControllerComponent_HeldDeviceUsage::ServerUseBattleLabDevice_Validate(const UFortBattleLabDeviceItemDefinition* DeviceItemDef) {
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return true;
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}
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void UFortControllerComponent_HeldDeviceUsage::QuestUpdate() {
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}
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void UFortControllerComponent_HeldDeviceUsage::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PreviousWeapon) {
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}
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void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectThrown() {
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}
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void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectPlaced() {
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}
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void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectDropped() {
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}
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void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectDestroy() {
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}
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void UFortControllerComponent_HeldDeviceUsage::DestroyDroppedDevice(AActor* DroppedDevice) {
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}
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UFortControllerComponent_HeldDeviceUsage::UFortControllerComponent_HeldDeviceUsage() {
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this->LastBattleLabDeviceItemDefinition = NULL;
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this->LastHeldObjectComponent = NULL;
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}
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