Files
FNGameProj/Source/FortniteGame/Private/FortControllerComponent_HeldDeviceUsage.cpp
T
2024-03-03 23:44:39 +01:00

35 lines
1.1 KiB
C++

#include "FortControllerComponent_HeldDeviceUsage.h"
void UFortControllerComponent_HeldDeviceUsage::ServerUseBattleLabDevice_Implementation(const UFortBattleLabDeviceItemDefinition* DeviceItemDef) {
}
bool UFortControllerComponent_HeldDeviceUsage::ServerUseBattleLabDevice_Validate(const UFortBattleLabDeviceItemDefinition* DeviceItemDef) {
return true;
}
void UFortControllerComponent_HeldDeviceUsage::QuestUpdate() {
}
void UFortControllerComponent_HeldDeviceUsage::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PreviousWeapon) {
}
void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectThrown() {
}
void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectPlaced() {
}
void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectDropped() {
}
void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectDestroy() {
}
void UFortControllerComponent_HeldDeviceUsage::DestroyDroppedDevice(AActor* DroppedDevice) {
}
UFortControllerComponent_HeldDeviceUsage::UFortControllerComponent_HeldDeviceUsage() {
this->LastBattleLabDeviceItemDefinition = NULL;
this->LastHeldObjectComponent = NULL;
}