Files
FNGameProj/Source/FortniteGame/Private/FortControllerComponent_ExternalEmote.cpp
T
2024-03-03 23:44:39 +01:00

24 lines
847 B
C++

#include "FortControllerComponent_ExternalEmote.h"
#include "Net/UnrealNetwork.h"
void UFortControllerComponent_ExternalEmote::PlayEmoteAtIndex(int32 CategoryIndex, int32 EmoteIndex) {
}
void UFortControllerComponent_ExternalEmote::OnRep_ExternalEmotes(TArray<FExternalEmoteCategory>& PreviousExternalEmotes) {
}
TArray<FExternalEmoteCategory> UFortControllerComponent_ExternalEmote::GetExternalEmotes() const {
return TArray<FExternalEmoteCategory>();
}
void UFortControllerComponent_ExternalEmote::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortControllerComponent_ExternalEmote, ExternalEmotes);
}
UFortControllerComponent_ExternalEmote::UFortControllerComponent_ExternalEmote() {
this->InputComponent = NULL;
}