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https://github.com/FortniteModdingHub/FNGameProj.git
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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#include "FortClientBotManager.h"
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UFortClientBotManager::UFortClientBotManager() {
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this->bHasAttemptedAbandon = false;
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this->bIsMatchmaking = false;
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this->bShouldPickRandomMap = false;
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this->bShouldRecordFPSCharts = false;
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this->bShouldRecordMemoryReports = false;
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this->bFPSRecordingStarted = false;
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this->bWatchingForCallStack = false;
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this->iSelectedTheater = 0;
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this->iSelectedTile = 0;
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this->RandomZoneDifficultyMinimum = 1;
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this->RandomZoneDifficultyMaximum = 1;
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this->NumSkillPurchasesAttempted = 0;
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this->MaxSkillPurchaseAttempts = 0;
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this->NumWorkerSlotsAttempted = 0;
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this->MaxWorkerSlotAttempts = 0;
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this->LobbyActionTimer = 1;
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this->TimeBetweenLobbyActions = 1;
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this->bWaitingForSkillTreePurchase = false;
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this->bWaitingForWorkerSlot = false;
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this->LoopsSpentWaitingForFrontend = 0;
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this->TimeBetweenStartButtonClicks = 1;
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this->TimeSinceFriendInvitesSent = 1;
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this->LastMatchmakeTime = 1;
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this->LastLoginCycleTime = 1;
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this->MatchmakingStartTime = 1;
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this->LastChangedStateTime = 1;
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this->LastRandomTurnTime = 1;
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this->LastPickLootTime = 1;
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this->LastPickEnemyTime = 1;
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this->LastEnemyKilledTime = 1;
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this->LastBuildingKilledTime = 1;
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this->LastGoodInteraction = 1;
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this->LastCheckGoodTarget = 1;
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this->EnemyTarget = NULL;
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this->PickupTarget = NULL;
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this->BuildingTarget = NULL;
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this->MissionTarget = NULL;
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this->PrimaryMissionTarget = NULL;
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this->MyPawn = NULL;
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}
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