Files
FNGameProj/Source/FortniteGame/Private/FortClientBotManager.cpp
T
2024-03-03 23:44:39 +01:00

45 lines
1.5 KiB
C++

#include "FortClientBotManager.h"
UFortClientBotManager::UFortClientBotManager() {
this->bHasAttemptedAbandon = false;
this->bIsMatchmaking = false;
this->bShouldPickRandomMap = false;
this->bShouldRecordFPSCharts = false;
this->bShouldRecordMemoryReports = false;
this->bFPSRecordingStarted = false;
this->bWatchingForCallStack = false;
this->iSelectedTheater = 0;
this->iSelectedTile = 0;
this->RandomZoneDifficultyMinimum = 1;
this->RandomZoneDifficultyMaximum = 1;
this->NumSkillPurchasesAttempted = 0;
this->MaxSkillPurchaseAttempts = 0;
this->NumWorkerSlotsAttempted = 0;
this->MaxWorkerSlotAttempts = 0;
this->LobbyActionTimer = 1;
this->TimeBetweenLobbyActions = 1;
this->bWaitingForSkillTreePurchase = false;
this->bWaitingForWorkerSlot = false;
this->LoopsSpentWaitingForFrontend = 0;
this->TimeBetweenStartButtonClicks = 1;
this->TimeSinceFriendInvitesSent = 1;
this->LastMatchmakeTime = 1;
this->LastLoginCycleTime = 1;
this->MatchmakingStartTime = 1;
this->LastChangedStateTime = 1;
this->LastRandomTurnTime = 1;
this->LastPickLootTime = 1;
this->LastPickEnemyTime = 1;
this->LastEnemyKilledTime = 1;
this->LastBuildingKilledTime = 1;
this->LastGoodInteraction = 1;
this->LastCheckGoodTarget = 1;
this->EnemyTarget = NULL;
this->PickupTarget = NULL;
this->BuildingTarget = NULL;
this->MissionTarget = NULL;
this->PrimaryMissionTarget = NULL;
this->MyPawn = NULL;
}