Files
FNGameProj/Source/FortniteGame/Private/FortAudioShapeComponent.cpp
T
2024-03-03 23:44:39 +01:00

19 lines
461 B
C++

#include "FortAudioShapeComponent.h"
void UFortAudioShapeComponent::UpdateAudioShape(TArray<TWeakObjectPtr<APlayerController>>& InLocalControllers) {
}
void UFortAudioShapeComponent::Enable() {
}
void UFortAudioShapeComponent::Disable(float FadeTime) {
}
UFortAudioShapeComponent::UFortAudioShapeComponent() {
this->UpdateFrequencyInaudible = 1;
this->UpdateFrequencyAudible = 1;
this->MaxDistanceOffset = 1;
this->SmoothingDistance = 1;
}