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19 lines
461 B
C++
19 lines
461 B
C++
#include "FortAudioShapeComponent.h"
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void UFortAudioShapeComponent::UpdateAudioShape(TArray<TWeakObjectPtr<APlayerController>>& InLocalControllers) {
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}
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void UFortAudioShapeComponent::Enable() {
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}
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void UFortAudioShapeComponent::Disable(float FadeTime) {
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}
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UFortAudioShapeComponent::UFortAudioShapeComponent() {
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this->UpdateFrequencyInaudible = 1;
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this->UpdateFrequencyAudible = 1;
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this->MaxDistanceOffset = 1;
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this->SmoothingDistance = 1;
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}
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