Files
FNGameProj/Source/FortniteGame/Private/FortAsyncAction_CheckForUpdate.cpp
T
2024-03-03 23:44:39 +01:00

12 lines
355 B
C++

#include "FortAsyncAction_CheckForUpdate.h"
UFortAsyncAction_CheckForUpdate* UFortAsyncAction_CheckForUpdate::CheckForUpdate(UObject* InWorldContextObject, bool InShowDialogOnFailure) {
return NULL;
}
UFortAsyncAction_CheckForUpdate::UFortAsyncAction_CheckForUpdate() {
this->WorldContextObject = NULL;
this->bShowDialogOnFailure = true;
}