mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#include "FortActorOptionsComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortActorOptionsComponent::TryToLocalizeStrings() {
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}
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bool UFortActorOptionsComponent::SetPropertyOverrideValues(const TMap<FString, FString>& NewOptions) {
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return false;
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}
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bool UFortActorOptionsComponent::SetPropertyOverrides(const TMap<FString, FString>& NewOptions) {
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return false;
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}
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void UFortActorOptionsComponent::ResolvePendingRepOverrides() {
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}
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void UFortActorOptionsComponent::RemovePropertyOverrides(const TArray<FString>& Options) {
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}
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void UFortActorOptionsComponent::OverrideOptionsDisplayName(AFortPlayerController* Controller, const FText& DisplayName) {
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}
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void UFortActorOptionsComponent::OnRep_PlayerOptionData() {
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}
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bool UFortActorOptionsComponent::OnLocalInteract(AFortPlayerPawn* InteractingPawn) {
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return false;
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}
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bool UFortActorOptionsComponent::IsRenameDisplayButtonEnabled() {
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return false;
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}
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void UFortActorOptionsComponent::HandlePlaylistLoadedForLocalization(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
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}
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bool UFortActorOptionsComponent::GetPropertyOverrides(TMap<FString, FString>& CurrentOptions) {
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return false;
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}
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bool UFortActorOptionsComponent::GetPropertyEditorV2Enabled() const {
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return false;
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}
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void UFortActorOptionsComponent::GetOptionsText(FText& DisplayName, FText& Descriptions, const bool bBaseName) {
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}
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bool UFortActorOptionsComponent::CanEditOptionsComponent(AFortPawn* InteractingPawn) {
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return false;
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}
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bool UFortActorOptionsComponent::BlueprintGetInteractionTime_Implementation(const AFortPawn* InteractingPawn, float& OutInteractionTime) const {
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return false;
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}
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void UFortActorOptionsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortActorOptionsComponent, PlayerOptionData);
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}
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UFortActorOptionsComponent::UFortActorOptionsComponent() {
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this->OverrideDisplayNameOption = NULL;
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this->PlayerOptions = NULL;
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this->bRedirectInteractToParent = true;
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}
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