Files
FNGameProj/Source/FortniteGame/Private/FortActorOptionsComponent.cpp
T
2024-03-03 23:44:39 +01:00

70 lines
2.0 KiB
C++

#include "FortActorOptionsComponent.h"
#include "Net/UnrealNetwork.h"
void UFortActorOptionsComponent::TryToLocalizeStrings() {
}
bool UFortActorOptionsComponent::SetPropertyOverrideValues(const TMap<FString, FString>& NewOptions) {
return false;
}
bool UFortActorOptionsComponent::SetPropertyOverrides(const TMap<FString, FString>& NewOptions) {
return false;
}
void UFortActorOptionsComponent::ResolvePendingRepOverrides() {
}
void UFortActorOptionsComponent::RemovePropertyOverrides(const TArray<FString>& Options) {
}
void UFortActorOptionsComponent::OverrideOptionsDisplayName(AFortPlayerController* Controller, const FText& DisplayName) {
}
void UFortActorOptionsComponent::OnRep_PlayerOptionData() {
}
bool UFortActorOptionsComponent::OnLocalInteract(AFortPlayerPawn* InteractingPawn) {
return false;
}
bool UFortActorOptionsComponent::IsRenameDisplayButtonEnabled() {
return false;
}
void UFortActorOptionsComponent::HandlePlaylistLoadedForLocalization(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
}
bool UFortActorOptionsComponent::GetPropertyOverrides(TMap<FString, FString>& CurrentOptions) {
return false;
}
bool UFortActorOptionsComponent::GetPropertyEditorV2Enabled() const {
return false;
}
void UFortActorOptionsComponent::GetOptionsText(FText& DisplayName, FText& Descriptions, const bool bBaseName) {
}
bool UFortActorOptionsComponent::CanEditOptionsComponent(AFortPawn* InteractingPawn) {
return false;
}
bool UFortActorOptionsComponent::BlueprintGetInteractionTime_Implementation(const AFortPawn* InteractingPawn, float& OutInteractionTime) const {
return false;
}
void UFortActorOptionsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortActorOptionsComponent, PlayerOptionData);
}
UFortActorOptionsComponent::UFortActorOptionsComponent() {
this->OverrideDisplayNameOption = NULL;
this->PlayerOptions = NULL;
this->bRedirectInteractToParent = true;
}