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31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
#include "FortAbilityTask_ApplyRootMotionFallingBoostForce.h"
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#include "Net/UnrealNetwork.h"
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void UFortAbilityTask_ApplyRootMotionFallingBoostForce::OnLandedCallback(const FHitResult& Hit) {
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}
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UFortAbilityTask_ApplyRootMotionFallingBoostForce* UFortAbilityTask_ApplyRootMotionFallingBoostForce::ApplyRootMotionFallingBoostForce(UGameplayAbility* OwningAbility, FName TaskInstanceName, float NewVerticalImpulse, float NewDuration, float NewGravityScalar, float NewMaxAcceleration, float NewLateralFriction, float NewMaxLateralSpeed) {
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return NULL;
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}
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void UFortAbilityTask_ApplyRootMotionFallingBoostForce::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, VerticalImpulse);
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DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, Duration);
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DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, GravityScalar);
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DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, MaxAcceleration);
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DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, LateralFriction);
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DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, MaxLateralSpeed);
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}
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UFortAbilityTask_ApplyRootMotionFallingBoostForce::UFortAbilityTask_ApplyRootMotionFallingBoostForce() {
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this->VerticalImpulse = 1;
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this->Duration = 1;
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this->GravityScalar = 1;
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this->MaxAcceleration = 1;
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this->LateralFriction = 1;
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this->MaxLateralSpeed = 1;
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}
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