Files
FNGameProj/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFallingBoostForce.cpp
T
2024-03-03 23:44:39 +01:00

31 lines
1.5 KiB
C++

#include "FortAbilityTask_ApplyRootMotionFallingBoostForce.h"
#include "Net/UnrealNetwork.h"
void UFortAbilityTask_ApplyRootMotionFallingBoostForce::OnLandedCallback(const FHitResult& Hit) {
}
UFortAbilityTask_ApplyRootMotionFallingBoostForce* UFortAbilityTask_ApplyRootMotionFallingBoostForce::ApplyRootMotionFallingBoostForce(UGameplayAbility* OwningAbility, FName TaskInstanceName, float NewVerticalImpulse, float NewDuration, float NewGravityScalar, float NewMaxAcceleration, float NewLateralFriction, float NewMaxLateralSpeed) {
return NULL;
}
void UFortAbilityTask_ApplyRootMotionFallingBoostForce::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, VerticalImpulse);
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, Duration);
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, GravityScalar);
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, MaxAcceleration);
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, LateralFriction);
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFallingBoostForce, MaxLateralSpeed);
}
UFortAbilityTask_ApplyRootMotionFallingBoostForce::UFortAbilityTask_ApplyRootMotionFallingBoostForce() {
this->VerticalImpulse = 1;
this->Duration = 1;
this->GravityScalar = 1;
this->MaxAcceleration = 1;
this->LateralFriction = 1;
this->MaxLateralSpeed = 1;
}