Files
FNGameProj/Source/FortniteGame/Private/AutomationPerfMonitorManager.cpp
T
2024-03-03 23:44:39 +01:00

27 lines
657 B
C++

#include "AutomationPerfMonitorManager.h"
void UAutomationPerfMonitorManager::StopRecordingFTestPerf() {
}
void UAutomationPerfMonitorManager::StartRecordingFTestPerf(TArray<FString> StatsToRecord) {
}
bool UAutomationPerfMonitorManager::IsRecordingFTestPerf() {
return false;
}
float UAutomationPerfMonitorManager::GetStatAverage(const FString& StatName) {
return 0.0f;
}
UAutomationPerfMonitorManager* UAutomationPerfMonitorManager::GetPerfMonitorInstance() {
return NULL;
}
UAutomationPerfMonitorManager::UAutomationPerfMonitorManager() {
this->bRecording = false;
this->TimeSinceLastRecord = 1;
this->LastGoodFrame = 0;
}