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19 lines
688 B
C++
19 lines
688 B
C++
#include "AsyncAction_WaitForScriptedActions.h"
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UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForScriptedAction(UObject* WorldContextObject, FFortClientEventName EventType) {
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return NULL;
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}
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UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForMultipleScriptedActions(UObject* WorldContextObject, TArray<FFortClientEventName> EventTypes) {
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return NULL;
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}
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UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForAllScriptedActions(UObject* WorldContextObject) {
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return NULL;
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}
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UAsyncAction_WaitForScriptedActions::UAsyncAction_WaitForScriptedActions() {
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this->ActionManager = NULL;
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}
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