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17 lines
457 B
C++
17 lines
457 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "ArsenicPlayerDataEntry.h"
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#include "ArsenicPlayerDataArray.generated.h"
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USTRUCT(BlueprintType)
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struct FArsenicPlayerDataArray : public FFastArraySerializer {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FArsenicPlayerDataEntry> Entries;
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ARSENICRUNTIME_API FArsenicPlayerDataArray();
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};
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