Files
FNGameProj/Source/ArsenicRuntime/Public/ArsenicPlayerDataArray.h
T
2024-03-03 23:44:39 +01:00

17 lines
457 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "ArsenicPlayerDataEntry.h"
#include "ArsenicPlayerDataArray.generated.h"
USTRUCT(BlueprintType)
struct FArsenicPlayerDataArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FArsenicPlayerDataEntry> Entries;
ARSENICRUNTIME_API FArsenicPlayerDataArray();
};