Files
FNGameProj/Source/ArsenicRuntime/Private/FortChargingSet_Arsenic_Sniff.cpp
T
2024-03-03 23:44:39 +01:00

19 lines
703 B
C++

#include "FortChargingSet_Arsenic_Sniff.h"
#include "Net/UnrealNetwork.h"
void UFortChargingSet_Arsenic_Sniff::OnRep_CurrentCharge(const FFortGameplayAttributeData& OldValue) {
}
void UFortChargingSet_Arsenic_Sniff::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortChargingSet_Arsenic_Sniff, CurrentCharge);
DOREPLIFETIME(UFortChargingSet_Arsenic_Sniff, MaxCharge);
DOREPLIFETIME(UFortChargingSet_Arsenic_Sniff, ChargeTime);
DOREPLIFETIME(UFortChargingSet_Arsenic_Sniff, ServerTimeChargeIncrements);
}
UFortChargingSet_Arsenic_Sniff::UFortChargingSet_Arsenic_Sniff() {
}