Files
FNGameProj/Source/ArsenicCoreUI/Public/ArsenicCoreHumansAndGhostsLeftBase.h
T
2024-03-03 23:44:39 +01:00

19 lines
571 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ArsenicCoreWidgetBase.h"
#include "ArsenicCoreHumansAndGhostsLeftBase.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UArsenicCoreHumansAndGhostsLeftBase : public UArsenicCoreWidgetBase {
GENERATED_BODY()
public:
UArsenicCoreHumansAndGhostsLeftBase();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetHumansLeftText(const FText& HumansText);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetGhostsLeftText(const FText& GhostsText);
};