Files
FNGameProj/Source/ArsenicCoreRuntime/Public/ArsenicCorePopulationGridCellData.h
T
2024-03-03 23:44:39 +01:00

24 lines
703 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ArsenicCorePopulationGridCellData.generated.h"
USTRUCT(BlueprintType)
struct FArsenicCorePopulationGridCellData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 NumGhostPlayers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 NumGhostBots;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 NumHumanPlayers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 NumHumanBots;
ARSENICCORERUNTIME_API FArsenicCorePopulationGridCellData();
};