Files
FNGameProj/Source/AnalyticsBlueprintLibrary/Public/AnalyticsEventAttr.h
T
2024-03-03 23:44:39 +01:00

18 lines
430 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AnalyticsEventAttr.generated.h"
USTRUCT(BlueprintType)
struct FAnalyticsEventAttr {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Value;
ANALYTICSBLUEPRINTLIBRARY_API FAnalyticsEventAttr();
};