Files
FNGameProj/Plugins/EnginePlugins/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSlot.h
T
2024-03-03 23:44:39 +01:00

24 lines
628 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "SmartObjectSlot.generated.h"
class UGameplayBehaviorConfig;
USTRUCT(BlueprintType)
struct SMARTOBJECTSMODULE_API FSmartObjectSlot {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Offset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Direction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UGameplayBehaviorConfig* BehaviorConfig;
FSmartObjectSlot();
};