Files
FNGameProj/Plugins/EnginePlugins/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectRenderingComponent.h
T
2024-03-03 23:44:39 +01:00

19 lines
580 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/PrimitiveComponent.h"
#include "ESOReferenceDrawingMode.h"
#include "SmartObjectRenderingComponent.generated.h"
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class SMARTOBJECTSMODULE_API USmartObjectRenderingComponent : public UPrimitiveComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESOReferenceDrawingMode ReferenceDrawingMode;
public:
USmartObjectRenderingComponent();
};