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27 lines
772 B
C++
27 lines
772 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "SmartObjectID.h"
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#include "SmartObjectRuntime.h"
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#include "SmartObjectManager.generated.h"
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UCLASS(Blueprintable, Config=Game)
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class SMARTOBJECTSMODULE_API USmartObjectManager : public UObject {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FSmartObjectID, FSmartObjectRuntime> RuntimeSmartObjects;
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private:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bCreateIfMissing: 1;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DefaultUnusedSmartObjectLifespan;
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public:
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USmartObjectManager();
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};
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