mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 12:03:27 +00:00
28 lines
768 B
C++
28 lines
768 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "ESmartObjectSlotState.h"
|
|
#include "SmartObjectExecutionSlot.generated.h"
|
|
|
|
class AActor;
|
|
class UGameplayBehavior;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FSmartObjectExecutionSlot {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ESmartObjectSlotState State;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
AActor* UserAvatar;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UGameplayBehavior* AssignedBehavior;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 SlotIndex;
|
|
|
|
SMARTOBJECTSMODULE_API FSmartObjectExecutionSlot();
|
|
};
|
|
|