mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
26 lines
721 B
C++
26 lines
721 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "RichSmartObjectInterface.h"
|
|
#include "GenericSmartObject.generated.h"
|
|
|
|
class USmartObjectComponent;
|
|
|
|
UCLASS(Blueprintable)
|
|
class SMARTOBJECTSMODULE_API AGenericSmartObject : public AActor, public IRichSmartObjectInterface {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, NoClear, meta=(AllowPrivateAccess=true))
|
|
USmartObjectComponent* SOComponent;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<AActor*> ReferenceActors;
|
|
|
|
public:
|
|
AGenericSmartObject();
|
|
|
|
// Fix for true pure virtual functions not being implemented
|
|
};
|
|
|