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22 lines
587 B
C++
22 lines
587 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "GameplayTagContainer.h"
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#include "BTTask_FindAndUseSmartObject.generated.h"
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UCLASS(Blueprintable)
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class SMARTOBJECTSMODULE_API UBTTask_FindAndUseSmartObject : public UBTTaskNode {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagQuery ActivityRequirements;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Radius;
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public:
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UBTTask_FindAndUseSmartObject();
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};
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