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FNGameProj/Plugins/EnginePlugins/SmartObjects/Source/SmartObjectsModule/Public/BTTask_FindAndUseSmartObject.h
T
2024-03-03 23:44:39 +01:00

22 lines
587 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "GameplayTagContainer.h"
#include "BTTask_FindAndUseSmartObject.generated.h"
UCLASS(Blueprintable)
class SMARTOBJECTSMODULE_API UBTTask_FindAndUseSmartObject : public UBTTaskNode {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery ActivityRequirements;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Radius;
public:
UBTTask_FindAndUseSmartObject();
};