Files
FNGameProj/Config/Windows/WindowsScalability.ini
T
2024-03-03 23:44:39 +01:00

134 lines
3.0 KiB
INI

[AntiAliasingQuality@0]
[AntiAliasingQuality@1]
[AntiAliasingQuality@2]
[AntiAliasingQuality@3]
[AntiAliasingQuality@Cine]
[ViewDistanceQuality@0]
Lobby.LocalSquad.ForcedLOD=1
Lobby.OtherSquads.ForcedLOD=2
[ViewDistanceQuality@1]
Lobby.LocalSquad.ForcedLOD=0
Lobby.OtherSquads.ForcedLOD=2
[ViewDistanceQuality@2]
Fort.NetworkSmoothingSkipFramesLowestLOD=1
Fort.NetworkSmoothingRelevancyThrottleThreshold_Players=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_AI=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
Lobby.LocalSquad.ForcedLOD=0
Lobby.OtherSquads.ForcedLOD=1
[ViewDistanceQuality@3]
Fort.NetworkSmoothingSkipFramesLowestLOD=1
Fort.NetworkSmoothingSkipFramesLargeGameLOD2=0
Fort.NetworkSmoothingRelevancyThrottleThreshold_Players=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_AI=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
Lobby.LocalSquad.ForcedLOD=0
Lobby.OtherSquads.ForcedLOD=1
[ViewDistanceQuality@Cine]
[EffectsQuality@0]
r.Water.SingleLayer.RefractionDownsampleFactor=2
[EffectsQuality@1]
r.Water.SingleLayer.RefractionDownsampleFactor=2
[EffectsQuality@2]
r.Water.SingleLayer.RefractionDownsampleFactor=1
[EffectsQuality@3]
r.Water.SingleLayer.RefractionDownsampleFactor=1
[EffectsQuality@Cine]
r.Water.SingleLayer.RefractionDownsampleFactor=1
[ShadowQuality@0]
Fort.Scalability.PlayerInsetShadowsLOD=-1
Fort.Scalability.PlayerInsetShadowsMax=0
[ShadowQuality@1]
Fort.Scalability.PlayerInsetShadowsLOD=-1
Fort.Scalability.PlayerInsetShadowsMax=0
[ShadowQuality@2]
Fort.Scalability.PlayerInsetShadowsLOD=0
Fort.Scalability.PlayerInsetShadowsMax=1
[ShadowQuality@3]
r.Shadow.MaxNumFarShadowCascades=1
Fort.Scalability.PlayerInsetShadowsLOD=0
Fort.Scalability.PlayerInsetShadowsMax=5
[ShadowQuality@Cine]
r.Shadow.MaxNumFarShadowCascades=10
Fort.Scalability.PlayerInsetShadowsLOD=1
Fort.Scalability.PlayerInsetShadowsMax=15
[PostProcessQuality@0]
r.AmbientOcclusion.Compute=0
[PostProcessQuality@1]
r.AmbientOcclusion.Compute=3
[PostProcessQuality@2]
r.AmbientOcclusion.Compute=0
[PostProcessQuality@3]
r.AmbientOcclusion.Compute=0
[PostProcessQuality@Cine]
r.AmbientOcclusion.Compute=0
[FoliageQuality@0]
[FoliageQuality@1]
[FoliageQuality@2]
[FoliageQuality@3]
[FoliageQuality@Cine]
[TextureQuality@0]
r.Streaming.PoolSize=520
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=5
r.VT.PoolSizeScale=0.5
r.VT.RVT.TileCountBias=-1
r.VT.MaxUploadsPerFrame=1
[TextureQuality@1]
r.Streaming.MipBias=8
r.Streaming.PoolSize=620
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=5
r.VT.PoolSizeScale=0.5
r.VT.RVT.TileCountBias=0
r.VT.MaxUploadsPerFrame=2
[TextureQuality@2]
r.Streaming.PoolSize=820
r.VT.PoolSizeScale=1.0
r.VT.RVT.TileCountBias=0
r.VT.MaxUploadsPerFrame=3
[TextureQuality@3]
r.Streaming.PoolSize=1020
r.VT.PoolSizeScale=1.0
r.VT.RVT.TileCountBias=0
r.VT.MaxUploadsPerFrame=4
[TextureQuality@Cine]
r.VT.PoolSizeScale=1.0
r.VT.RVT.TileCountBias=0
r.VT.MaxUploadsPerFrame=8