Files
FNGameProj/Config/DefaultNiagara.ini
T
2024-03-03 23:44:39 +01:00

36 lines
3.4 KiB
INI

[/Script/NiagaraEditor.NiagaraEditorSettings]
RequiredSystemUpdateScript=/Niagara/Modules/System/SystemState.SystemState
[/Script/Niagara.NiagaraSettings]
+AdditionalParameterTypes=/Game/Athena/Effects/Particles/Events/Papaya/FluorescentLights/SNiagara_LightArrangementParameters.SNiagara_LightArrangementParameters
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraCoordinateSpace.ENiagaraCoordinateSpace
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraOrientationAxis.ENiagaraOrientationAxis
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraBooleanLogicOps.ENiagaraBooleanLogicOps
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraRandomnessMode.ENiagaraRandomnessMode
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraExpansionMode.ENiagaraExpansionMode
+AdditionalParameterEnums=/Niagara/Enums/ENiagara_CameraProperties.ENiagara_CameraProperties
+AdditionalParameterEnums=/Niagara/Enums/ENiagara_CameraMeshOrientation.ENiagara_CameraMeshOrientation
+AdditionalParameterEnums=/Niagara/Enums/ENiagara_InfiniteLoopDuration.ENiagara_InfiniteLoopDuration
+AdditionalParameterEnums=/Game/Effects/Niagara/Enum/ENiagaraNameSpace.ENiagaraNameSpace
+AdditionalParameterEnums=/Game/Effects/Niagara/Enum/ENiagaraCommonVectors.ENiagaraCommonVectors
+AdditionalParameterEnums=/Game/Effects/Niagara/Enum/ENiagaraCommonFloats.ENiagaraCommonFloats
+AdditionalParameterEnums=/Game/Effects/Niagara/Enum/ENiagaraCommonQuaternions.ENiagaraCommonQuaternions
+AdditionalParameterEnums=/Game/Effects/Niagara/Enum/ENiagaraInterpTypes.ENiagaraInterpTypes
+AdditionalParameterEnums=/Game/Athena/Effects/Particles/Events/Papaya/FluorescentLights/ENiagara_Papaya_FluorescentLightArrangements.ENiagara_Papaya_FluorescentLightArrangements
+AdditionalParameterEnums=/Game/Athena/Effects/Particles/Events/Papaya/FluorescentLights/ENiagara_Papaya_FluorescentLightMotionType.ENiagara_Papaya_FluorescentLightMotionType
+AdditionalParameterEnums=/Niagara/Enums/ENiagara_Float4Channel.ENiagara_Float4Channel
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraVector2_Channels.ENiagaraVector2_Channels
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraVector3_Channels.ENiagaraVector3_Channels
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraVector4_Channels.ENiagaraVector4_Channels
+AdditionalParameterEnums=/NiagaraStaging/Stage2/Enums/ENiagara_FadeOperationType.ENiagara_FadeOperationType
+AdditionalParameterEnums=/Game/Effects/Niagara/Enum/EniagaraPartitionWaveForm.EniagaraPartitionWaveForm
+AdditionalParameterEnums=/NiagaraSimulationStages/Enums/ENiagaraGrid2DResolution.ENiagaraGrid2DResolution
DefaultEffectType=/Game/Effects/Niagara/EffectTypes/FN_DefaultEffectType.FN_DefaultEffectType
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "3D45F0C54145F29D6947A1880E359F0A", "Low")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "E13C61484F7E1E9BCDE0BCA1DF7D32E6", "Medium")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "F5CA410D441DB51D4A80B1B4B07071CB", "High")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "D56BFF7C4D755EFCB5B350BDE094625A", "Epic")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "1E2BA6CD40ADCA8512BC70AC59AACAD7", "Cinematic")
ComponentRendererWarningsPerClass=(("PostProcessComponent", NSLOCTEXT("[/Script/Niagara]", "022421AD4D0A1767041BEE86A524E12D", "The post process component has a separate \"Enabled\" flag in PostProcessVolume that you need to overwrite\n if you want to disable a component when a particle dies. Otherwise it will still affect the scene\n when it goes back into the component pool.")))