Files
FNGameProj/Source/FortniteGameEditor.Target.cs
T
Zylox e310c4393a Update
Rewrite folder structure
Add custom asset type from https://github.com/SizzyFNBR/FortniteEditor
2022-09-04 22:48:08 +02:00

15 lines
400 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteGameEditorTarget : TargetRules
{
public FortniteGameEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "FortniteGame", "FortniteEditor" } );
}
}