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23 lines
620 B
C++
23 lines
620 B
C++
#include "AthenaSprayItemDefinition.h"
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#include "GameplayTagContainer.h"
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#include "GameplayTagsManager.h"
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bool UAthenaSprayItemDefinition::ShouldUseBannerAsTexture() const {
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return false;
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}
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TSoftObjectPtr<UTexture2D> UAthenaSprayItemDefinition::GetDecalTexture() const {
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return NULL;
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}
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TSoftObjectPtr<UMaterialInterface> UAthenaSprayItemDefinition::GetDecalMaterial() const {
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return NULL;
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}
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UAthenaSprayItemDefinition::UAthenaSprayItemDefinition(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer) {
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bUseBannerAsTexture = false;
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ItemType = EFortItemType::AthenaDance;
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}
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