Files
FNGameProj/Source/FortniteGame/CharacterParts/CustomCharacterBackpackData.h
T
2022-08-20 04:03:45 +02:00

19 lines
418 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "CustomCharacterAccessoryData.h"
#include "CustomCharacterBackpackData.generated.h"
UCLASS()
class FORTNITEGAME_API UCustomCharacterBackpackData : public UCustomCharacterPartData
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
FName LootSocketName;
};