Files
FNGameProj/Config/Windows/WindowsEngine.ini
T
2024-03-03 23:44:39 +01:00

68 lines
1.3 KiB
INI

[Audio]
UseAudioMixer=true
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
AudioMaxChannels=64
[Core.System]
GameThreadHeartBeatHitchDuration=0.3
HangDuration=45
HangsAreFatal=true
[SystemSettings]
Fort.AthenaReplayBrowserDisplayFileName=1
Fort.AutomaticClientReplayRecordingLimit=1
RHI.MinFeatureSetLimit=11
[NetworkReplayStreaming]
DefaultFactoryName=FortniteLocalReplayStreamer
MaxNumberAutomaticReplays=100
[StreamingInstall]
DefaultProviderName=LauncherChunkInstaller
[InstallBundleManager]
ModuleName=FortInstallBundleManager
[PatchCheck]
bCheckPlatformOSSForUpdate=false
[ConsoleVariables]
dp.AllowScalabilityGroupsToChangeAtRuntime=1
bp.MaxFunctionStatDepth=-1
g.TimeoutForBlockOnRenderFence=40000
au.DisableHPFiltering=1
au.DisableLegacyReverb=1
p.IterationsPerTimeSlice = 4000
r.Raytracing=True
r.RayTracing.EnableInGame=False
r.SkinCache.CompileShaders=True
r.SkinCache.Mode=0
r.RayTracing.NonBlockingPipelineCreation=True
r.MeshDrawCommands.AllowOnDemandShaderCreation=1
r.BasePassForceOutputsVelocity=1
r.NGX.Enable=1
r.NGX.DLSS.Enable=1
r.NGX.DLSS.DilateMotionVectors=0
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[WindowsApplication]
bConsumeAltSpace=true
[DevOptions.Shaders]
NeedsShaderStableKeys=true