Files
FNGameProj/Source/FortniteGame.Target.cs
T
2024-01-21 00:41:14 +01:00

15 lines
370 B
C#

using UnrealBuildTool;
public class FortniteGameTarget : TargetRules {
public FortniteGameTarget(TargetInfo Target) : base(Target) {
Type = TargetType.Game;
ExtraModuleNames.AddRange(new string[] {
"AnalyticsBlueprintLibrary",
"EasyAntiCheatCommon",
"FortniteEngineLoadingScreen",
"FortniteGame",
"LauncherSocialDefaults",
"FortniteUI"
});
}
}