Files
FNGameProj/Plugins/CommonUI/Source/CommonInput/CommonInput.Build.cs
T
2024-01-21 00:41:14 +01:00

18 lines
438 B
C#

using UnrealBuildTool;
public class CommonInput : ModuleRules {
public CommonInput(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"UMG",
"InputCore",
"Slate",
"SlateCore",
});
}
}