Files
FNGameProj/Source/LocalNotifications/Public/LocalNotificationData.h
T
2024-03-03 23:44:39 +01:00

39 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "ELocalNotificationEventType.h"
#include "ELocalNotificationParams.h"
#include "ELocalNotificationType.h"
#include "LocalNotificationData.generated.h"
USTRUCT(BlueprintType)
struct LOCALNOTIFICATIONS_API FLocalNotificationData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Enable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ELocalNotificationType Type;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ELocalNotificationEventType EventType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<ELocalNotificationParams, FString> ParamsByName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool LocalTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString TitleKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString BodyKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ActivationEvent;
FLocalNotificationData();
};