Files
FNGameProj/Source/FortniteUI/Public/WaxActiveTokenEventWidgetBase.h
2024-01-21 00:41:14 +01:00

33 lines
898 B
C++

#pragma once
#include "CoreMinimal.h"
#include "LTMWidgetBase.h"
#include "WaxActiveTokenEventWidgetBase.generated.h"
class AFortAthenaMutator_Wax;
UCLASS(Blueprintable, EditInlineNew)
class UWaxActiveTokenEventWidgetBase : public ULTMWidgetBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortAthenaMutator_Wax* WaxMutator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 WaxTokensForMediumCrit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 WaxTokensForHighCrit;
public:
UWaxActiveTokenEventWidgetBase();
private:
UFUNCTION(BlueprintCallable, BlueprintPure)
int32 GetWaxTokensMediumCrit() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
int32 GetWaxTokensHighCrit() const;
};