Files
FNGameProj/Source/FortniteUI/Public/SurvivalObjectiveText.h
2024-01-21 00:41:14 +01:00

15 lines
341 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SurvivalObjectiveText.generated.h"
USTRUCT(BlueprintType)
struct FSurvivalObjectiveText {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> SafezoneStateText;
FORTNITEUI_API FSurvivalObjectiveText();
};