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25 lines
758 B
C++
25 lines
758 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ESurvivalObjectiveIconState.h"
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#include "SurvivalObjectiveIconData.generated.h"
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USTRUCT(BlueprintType)
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struct FSurvivalObjectiveIconData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 IconIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ESurvivalObjectiveIconState IconState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ESurvivalObjectiveIconState PrevIconState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FName SpecialActorID;
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FORTNITEUI_API FSurvivalObjectiveIconData();
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};
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