Files
FNGameProj/Source/FortniteUI/Public/SurvivalObjectiveIconData.h
2024-01-21 00:41:14 +01:00

25 lines
758 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ESurvivalObjectiveIconState.h"
#include "SurvivalObjectiveIconData.generated.h"
USTRUCT(BlueprintType)
struct FSurvivalObjectiveIconData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 IconIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESurvivalObjectiveIconState IconState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESurvivalObjectiveIconState PrevIconState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FName SpecialActorID;
FORTNITEUI_API FSurvivalObjectiveIconData();
};