Files
FNGameProj/Source/FortniteUI/Public/StoreToastRequest.h
2024-01-21 00:41:14 +01:00

39 lines
853 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "StoreCallout.h"
#include "StoreToastRequest.generated.h"
class UCatalogMessaging;
UCLASS(Blueprintable)
class UStoreToastRequest : public UObject {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UCatalogMessaging* CatalogMessaging;
public:
UStoreToastRequest();
UFUNCTION(BlueprintCallable)
void SkipRequest();
UFUNCTION(BlueprintCallable)
bool ShouldBeginRequest();
UFUNCTION(BlueprintCallable)
bool IsRequestReady();
UFUNCTION(BlueprintCallable, BlueprintPure)
FStoreCallout GetToast() const;
UFUNCTION(BlueprintCallable)
void CompleteRequest();
UFUNCTION(BlueprintCallable)
void BeginRequest();
};