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39 lines
853 B
C++
39 lines
853 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "StoreCallout.h"
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#include "StoreToastRequest.generated.h"
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class UCatalogMessaging;
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UCLASS(Blueprintable)
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class UStoreToastRequest : public UObject {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UCatalogMessaging* CatalogMessaging;
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public:
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UStoreToastRequest();
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UFUNCTION(BlueprintCallable)
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void SkipRequest();
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UFUNCTION(BlueprintCallable)
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bool ShouldBeginRequest();
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UFUNCTION(BlueprintCallable)
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bool IsRequestReady();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FStoreCallout GetToast() const;
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UFUNCTION(BlueprintCallable)
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void CompleteRequest();
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UFUNCTION(BlueprintCallable)
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void BeginRequest();
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};
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