Files
FNGameProj/Source/FortniteUI/Public/StateWidgetEntry.h
2024-01-21 00:41:14 +01:00

21 lines
511 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortNamedBundle.h"
#include "StateWidgetEntry.generated.h"
class UFortUIStateWidget_NUI;
USTRUCT(BlueprintType)
struct FStateWidgetEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UFortUIStateWidget_NUI> Class;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortNamedBundle Bundle;
FORTNITEUI_API FStateWidgetEntry();
};