Files
FNGameProj/Source/FortniteUI/Public/SquadQuickChatOptionData.h
2024-01-21 00:41:14 +01:00

20 lines
555 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AthenaQuickChatActiveEntry.h"
#include "RadialOptionData.h"
#include "SquadQuickChatOptionData.generated.h"
USTRUCT(BlueprintType)
struct FSquadQuickChatOptionData : public FRadialOptionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAthenaQuickChatActiveEntry ChatEntry;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bEnabled;
FORTNITEUI_API FSquadQuickChatOptionData();
};