Files
FNGameProj/Source/FortniteUI/Public/OnVariantChangedEventDelegate.h
2024-01-21 00:41:14 +01:00

8 lines
299 B
C

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "OnVariantChangedEventDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnVariantChangedEvent, FGameplayTag, VariantChannel, FGameplayTag, VariantTag, bool, IsOwned);