Files
FNGameProj/Source/FortniteUI/Public/MapNoteOptionData.h
2024-01-21 00:41:14 +01:00

16 lines
370 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RadialOptionData.h"
#include "MapNoteOptionData.generated.h"
USTRUCT(BlueprintType)
struct FMapNoteOptionData : public FRadialOptionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText MapNoteText;
FORTNITEUI_API FMapNoteOptionData();
};