Files
FNGameProj/Source/FortniteUI/Public/ItemDefinitionChangedStruct.h
2024-01-21 00:41:14 +01:00

16 lines
422 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ItemDefinitionChangedDelegateDelegate.h"
#include "ItemDefinitionChangedStruct.generated.h"
USTRUCT(BlueprintType)
struct FItemDefinitionChangedStruct {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FItemDefinitionChangedDelegate ChangeDelegate;
FORTNITEUI_API FItemDefinitionChangedStruct();
};