Files
FNGameProj/Source/FortniteUI/Public/ItemDefOptionData.h
2024-01-21 00:41:14 +01:00

18 lines
385 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RadialOptionData.h"
#include "ItemDefOptionData.generated.h"
class UObject;
USTRUCT(BlueprintType)
struct FItemDefOptionData : public FRadialOptionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UObject* ItemDef;
FORTNITEUI_API FItemDefOptionData();
};